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A Wurm Unlimited PvE Server & Community

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Server Changelog

rukx 3d ago

🕳️ Dungeons
Boss-room containment has been significantly hardened.
Bosses now use leash-first behavior and will be pulled back to the center of the room if they leave bounds. If recovery fails repeatedly, a fallback cleanup will eventually remove the boss safely and apply cooldown protection to stop abuse or duplicate retriggers.

Additional protections were added to block duplicate boss spawns when:
• an encounter is already active
• a spawn is already in progress
• forced cleanup is happening
• room recovery cooldown is active
• player cooldown is active

Also added:
• safer forced cleanup for broken or escaped boss states
• active boss state cleanup
• cooldown application to prevent instant retriggering
• concise diagnostics for boss spawn, leash recovery, blocked spawns, and cleanup behavior

⛪ Boon Shrine
Boon Shrine persistence has been migrated from JSON storage to ModSupportDb.

This includes:
• shrine registration persistence moved to database storage
• startup validation and cleanup for bad shrine registrations
• legacy JSON-to-database migration support
• PostgreSQL compatibility fixes for shrine database handling
• remaining boon runtime data moved into database-backed tables

JSON now remains only as a fallback and migration path. Normal shrine persistence is now database-backed for better reliability and restart safety.

As always, if anything seems off after the update, let us know. ❤️

Show 4 older
rukx 3d ago

⛏️ MightyMattockMod
Chop actions for trees and bushes have been restored.
Also fixed a propagation issue, cleaned up GM command behavior, and added better diagnostics and failure logging.

🧱 StoneWorks
StoneWorks now integrates with TreasureHunting.
StoneWorks fire items can now appear in the unfinished rare loot pool, and a config toggle was added for that behavior.

🐉 WyvernMods
Fixed dragon armor coloring issues so bonus armor drops from dragon caches and treasure chests now carry the correct color data more reliably.

🛒 DUDEWHERESMYCART
Fixed vehicle list button drift so Locate and Summon buttons now stay aligned properly in the interface.

👁️ ModWatch
ModWatch has been updated with improved filtered log diagnostics and mod badge support.

rukx 3d ago

📜 Changelog --- April 13th 2026

🆕 Added: DragonColorFix
DragonColorFix has been added.
This fixes color data on certain custom creature drops so dragon and drake armor now inherit the proper color information when crafted. It also improves no-corpse creature drop handling and makes dragon meat display properly.

🏷️ Title System Updates
MissingTitles has been updated, adding 124 missing skill titles across all 4 tiers.
CustomTitles has also been updated, improving the first-to-100 legendary title system with fixes for multi-word skill parsing and related cleanup.

🏛️ Auction House
Fixed listing button drift on longer auction lists so the UI behaves more cleanly.

🏦 PortableBank
Updated for ModWatch version detection support.

🔥 Lighter
Cleaned up version reporting and added the required Iconzz dependency setup. Distribution package now includes the graphics jar and icon files correctly.

💸 RiftMod
RiftMod now ships as a proper distribution package with riftshop.json included.

🎲 LootRoll
LootRoll received a broad cleanup and fix pass, including multiple audit fixes, clearer session start broadcasts, and improved distribution packaging.

rukx 5d ago

🛠️ SQLWrapper Updated to v1.0.6
Fixed a PostgreSQL column case-sensitivity issue that could cause certain mods to fail when updating data.
This specifically improves compatibility for mods using camelCase-style column names.

🐉 DragonRider Updated to v2.0.0
DragonRider has been updated and maintained by KaZtheGreat.

Fixes include:
• Riders now properly sit on mounts instead of awkwardly standing on them
• Cleanup to the codebase and build setup
• Existing properties remain compatible

💸 RiftMod Updated to v2.0.3
Fixed an issue where automatic rift scheduling would never properly begin on server boot.
Rifts should now auto-seed correctly when auto-scheduling is enabled, without needing a manual kick-start.

🏦 PortableBank Updated to v2.1.1
Added manifest version support for ModWatch detection.

🏛️ Auction House Updated to v1.2.3
Added manifest version support for ModWatch detection.

As always, if anything seems off after the update, let us know. 🙂

rukx 5d ago

🍲 Added: CookNPC
CookNPC has been added.

This adds a Cook/Baker NPC that can sell prepared food from a curated menu.
Current features include:
• 63 recipes across 10 categories
• Categorized food browsing
• Configurable food quality and pricing
• Custom CCFP values
• Affinity support
• Editable recipe list for future expansion and tuning

This should give players another nice option for grabbing prepared food without having to make everything themselves.

👁️ Added: ModWatch
ModWatch has been added as a backend monitoring tool.

This system keeps an eye on installed mods and server log activity, then reports that information to the WurmCoders dashboard.
This is mostly a server-side quality-of-life addition for monitoring and diagnostics, and should help us catch issues more quickly without affecting gameplay.

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Why Draeda

Forge Your Legend

⚔️

PvE Sandbox

Build, craft, and explore in a peaceful environment. Shape the world with your own hands.

🛠️

100+ Custom Mods

Carefully curated mod collection including server-exclusive selections. Quality of life meets adventure.

🏰

The Peoples Server

Community-driven development where players shape the server's future. Active staff, no drama.

🐉

Unique Content

Custom events, treasure hunts, and community-driven content that keeps the world alive.